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The example in RendererFeatures/GlitchEffect uses the Render Objects Render Feature and the Scene Color Shader Graph node to draw some GameObjects with a glitchy effect. See the SSAO_Renderer asset for an example of how to set up this effect. The example in RendererFeatures/AmbientOcclusion uses a Renderer Feature to add screen space ambient occlusion (SSAO) to URP.

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The following table describes each Renderer Feature example in this folder. The URP Package Samples/RendererFeatures folder contains examples for Renderer Features. With some additional scripted translation, this makes the miniature environment appear full size in the background of the main camera's view. The overlay cameras render to pixels that the main camera did not draw to. One overlay camera renders a miniature city and another renders miniature planets. The example in CameraStacking/3D Skybox uses Camera Stacking to transform a miniature environment into a skybox. It also demonstrates how to apply post-processing on world-space and screen-space camera UI. The example in CameraStacking/SplitScreenPPUI demonstrates how to create a split-screen camera setup where each screen has its own Camera Stack. This setup also makes it possible to have different fields of view for the environment camera and the equipped items camera. The example in CameraStacking/MixedFOV demonstrates how to use Camera Stacking in a first-person application to prevent the character's equipped items from clipping into the environment. The following table describes each Camera Stacking example in this folder. The URP Package Samples/CameraStacking folder contains examples for Camera Stacking.

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If you don't do this, Unity might strip shaders or render passes that the example uses. For information on how to import URP Package Samples into your project, see Importing package samples.Įach example uses its own URP Asset so, if you want to build an example scene, add the example's URP Asset to your Graphics settings. It contains example shaders, C# scripts, and other assets you can build upon, use to learn how to use a feature, or use directly in your application. URP Package Samples is a package sample for the Universal Render Pipeline (URP).






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